Final Fantasy XIV: A Realm Reborn (Runner-up)
When Final Fantasy XIV launched back
in 2010, it was a broken mess. A questionable fatigue system reduced
your experience rewards the longer you played; an impossibly complex
interface made playing it a nightmare; and even if you were willing to
look past these horrible flaws, countless bugs and glitches made it all
but unplayable. Fast forward three years, and FFXIV has been rebuilt
from the ground up in the form of Version 2.0: A Realm Reborn. And it's
incredible.
Gone are the horrible systems and bugs that plagued the original launch, replaced with an awesome main quest line, terrific public quests called FATEs, a slew of great instanced dungeons, and a bewildering amount of Final Fantasy fan service. All of this is layered upon a traditional yet polished MMO foundation of go-there-do-this quests and hotbar-driven combat. It may not be revolutionary, but FFXIV: ARR more than makes good on Square Enix's promise to provide its fanbase with a FF MMO that's worth their time and money.
Gone are the horrible systems and bugs that plagued the original launch, replaced with an awesome main quest line, terrific public quests called FATEs, a slew of great instanced dungeons, and a bewildering amount of Final Fantasy fan service. All of this is layered upon a traditional yet polished MMO foundation of go-there-do-this quests and hotbar-driven combat. It may not be revolutionary, but FFXIV: ARR more than makes good on Square Enix's promise to provide its fanbase with a FF MMO that's worth their time and money.
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